Thursday, April 28, 2011

TURN 1: Down and Out in Akupánthur

Mars, Sol 4
The City of Akupánthur
Terran Date: 17.03.62011

Two Terran weeks ago, Captain Arto Patánalanya stood under the twin giant white suns on the windswept deck of a loading bay at Dar Püz Star Port on Sirius 7 watching as a swarm of red suited proles and cargo-bots loaded nearly four million credits worth of Anti-Tox, Vax, Skin spray, rare botanicals, and gene vat fluid on the Clan Patánalanya Traffickers starship Mutable Destiny, a 200 ton trader.

Strangers, Jesamin Ling and Maxaml Drankan, sat facing one another in a crowded tubecar as it hurtled into the starport station, unaware that they were both wanderers and that each had booked passage to Mars aboard the Mutable Destiny.

The flight out-system was uneventful, a leisurely three days ship-time as the Mutable Destiny raced through the void at  aspeed just incrementally below the speed of light. Patánalanya opted to delay the warp until the ship was well beyond the point where the strong gravitational field of Sirius might interfere with ship’s inter-planar translation.

In deep space, Ling, Drankan and Patánalanya dined together and chatted; they found that they had much in common, all Citizens, all recipients of the bounty afforded the elites of Humanspace, each somewhat unsure of their role in the great game and a bit adrift.

At the appointed time, the translation was instantaneous; the ship’s interfogulator sliced the planes of reality and the lemon colored light of Terra’s ancient sun sparkled on the viewscreen. Soon red and dusky Mars was clearly visible.

Ling had visited Mars some years before, and remembered that when in Akupánthur City she had spent a few pleasant nights at the excellent yet inexpensive Feasting Hall and Lodge of Joyful Endings, conveniently located within walking distance of the spaceport on the fringes of the Old Quarter. . Leaving his trusted crew with the ship, Patánalanya and his two new friends strolled to the Lodge and made arrangements for their stay in the city.  Patánalanya contacted the agent of the local government that was to receive the shipment of medical supplies and remit payment.

Over dinner, all the ancient hells of old Earth broke out. Armored air cars spitting deadly Z- rays battled in the red sky overhead. Depleted wavium shells exploded in the streets. The mercenary army of sub-Nar Thulzá Túrjan, Warlord of Jakár had laid siege to the city.

By the morning, the opposing armies had exhausted themselves and a trip to the starport seemed reasonably safe. Upon arrival; however, it was clear that the port had taken a beating in the fight, but the most horrific surprise was yet to come.

The ship sat in its damaged landing bay, scorched and pock marked. The crew of the Mutable Destiny, all long time employees of Clan Patánalanya Traffickers, Achnár Zébul, navigator, Chúrn Múz, engineer and Yána Zhu, steward, were not to be found. The cargo was gone, the ship stripped of its computer, wavium crystal containment pods smashed and emptied, even the standard utility air transport in the ship’s vehicle bay was vandalized and looted. The body of Zhu was found in the back of the utility, burned almost beyond recognition.

That was one week ago, but today at the Feasting Hall and Lodge there is joy because word has been received that the siege is lifted and the forces of sub-Nar Thulzá Túrjan are retiring. In days it is expected that the curfew will be rescinded, the severed tubeway car lines will be repaired and communication links to the galaxy beyond the city will be restored.

At a large table in the hall, drink in hand, sits Arto Patánalanya; to his right Jesamin Ling and to his left Maxaml Drankan. What to do about the missing crew and cargo and damage to the ship? Reports were filed with the local prefect of police; however there seems to be little official concern. There have been no leads to follow. It is likely that, once communication links are restored, Clan Patánalanya Traffickers’ insuring service will reimburse the clan for the loss. Repairing the ship will easily cost CR 100,000. The standard utility air car could be repaired for 2000. The cost to Arto’s reputation in the Clan might be considerable. Would he ever be given another command?

The old space rat that cooks at the Hall, Mosanu "Cookie" Iki, has been hanging around the table on his breaks, listening and spinning stories. He motions to a well dressed  sharp faced man, sitting alone across the hall.  Cookie heard him say that he has a big salvage job for the right team, a real score.

The well dressed man introduces himself as Husz Chénu, dealer in exotics and antiquities.  He explains that a recent quake in the mountains to the north opened a fissure that looks very promising. The radiation signature indicates that it may be the location of a lost installation dating to the early Second Empire. Unfortunately he is not in a position to investigate this find himself but he would be willing to sell the site's coordinates for CR 2000 and a 10% share. He adds that the potential for valuable artifacts at such a site is very good but the job could prove quite dangerous.  He jerks his thumb toward a corner table where a couple of Shén are sitting with a tall, rugged bronze skinned human, and says, “You might want to take them, out of work mercenaries, they look like real killers….”

Tuesday, April 26, 2011

Status Report (UPDATED)

Here is a more detailed status report:

Netherwerks- Complete
Arkhein- Complete
Risus Monkey- Complete
Migellito-Prepare background.

As multiple versions of characters and backgrounds have been posted in comments on several different blog posts and others have been showing up in email, let me know if you have completed a task and I don't seem to realize that you have done so.

If  characters are completed tomorrow I will try to post the first turn on Thursday 4/28. Otherwise, it may be delayed until the following Monday.

Monday, April 25, 2011

Skills Rules and Status Report

I've posted some clarifications on the skills system and other rules at Spaceswords & Glory. Although some of the difficulties seemed to be related specifically to that campaign or characters above first level it might be worth looking at if you are confused by the skill acquisition mechanics.

Otherwise, I believe we are awaiting two characters here and should be able to begin playing soon!

Thursday, April 21, 2011

Ancient Astronauts Campaign

It is the year 62011 A.D. You are on the planet Mars.

The Blog

The game will hosted on this blog. I will invite all players to be contributors.

The Players

Netherwerks- playing a couple of Shen
Arkhein- playing "cannon fodder"
Kobold-playing Artó Patánalanya Human astronaut
Risus Monkey- playing a human adventurer
Migellito-playing a human adventurer

The Scheme

The transactions of the game will consist of blog posts. A Turn will last from one Referee post to another. Simple player turns may be posted as comments to the Referee Turn post but more complicated player turns may be individual posts (please put the Turn # in the post title and labels). The referee and players may comment on its content if they like.

As for the sprockets and cogs of how this game will run I propose that, following character generation and the posting of all the character sheets, I will take a few days to figure out what’s going on with these characters then I will post the first turn. Players will have roughly two days to react to the turn, as I will attempt to post a new turn every other week day for each game on alternate days.

In order to speed up some situations or combats, I may request that players submit a plan and a few dice rolls rather than dragging every such situation out for weeks. I would play out these situations and post the results. If the encounter begins to go bad or seems too far removed from the players’ posted plans I will pause it and post the situation as the next turn.

Players may request to move any encounters to chat or Skype for detailed resolution and if we have a quorum, we will do so. Later the chat logs or similar would be posted to the blog.

Players that cannot keep to the schedule (or if an encounter goes chat or skype and can’t attend) may select another player to run their character or the character will be run as an NPC during their absence.

I’m hoping to have two volunteers for Vice-Referees as I previously posted. Risus Monkey has tentatively agreed to VR for the Swords & Glory game.

Character Generation

Everyone should prepare their complete character sheet and email it to me or post it on the blog. I will review and revise it as needed and repost the final sheet.

I’d also like everyone to write a brief character description or background. Length is up to you…it can be something like David’s background for Arto that was posted at ix, a paragraph, or three wishes. I reserve the right to edit these to fit better with campaign or setting though.

As for buying equipment, feel free to do so. The campaign will be starting in a Martian city so equipment will also be available in game.

If you haven't previously read the Humanspace Mars post at ix  please check it out. You may also want to read these overviews of Humanspace society and government and consider social class in character background.

Any questions?