Over victuals and kaf, Sabb'asch proves to be an extremely friendly, likable and open reptilian. He provides the party with their fill of tasteful treats, drink, and laughter.
He soon notices that several of his new found friends appear to be injured. He asks no questions but produces a container of skin spray [6 doses; heals d4 per dose] from a voluminous bag and offers it to whomever might need it.
Within an hour a young Shen arrives on the scene. Sabb'asch makes the introduction for Asab’at, his female child and travelling companion. She speaks little, is wiry and bright-eyed and it’s noticed that she wears a wavium pistol in a low slung holster beneath her desert robes.
Arto inquires about Sabb'asch’s home, the village of Babakú and what has led the Shen to trade so far from home. Sabb'asch explains that this is his first visit to Akupánthur in many years. He regularly trades with the cities on the Sea of Argyrá to the east and nearer his home; however rumours that much higher prices might be paid for his Babakún carpets in Akupánthur regrettably lured him to the far west this season.
Martian minutes roll into standard hours and its noted that the customs official is some two hours late and the sun is hanging low in the sky.
At last, he appears, a grizzled desert rat of a man in an overfine red military uniform and golden slippers. As Sun surreptitiously lurks in the shadows hiding his face, Sabb'asch excuses himself, huddles briefly with the inspector alongside the wall and slips him a heavy sack that is likely filled with coins. The official slides the sack into his shoulder bag and departs smiling, having inspected nothing.
Sabb'asch returns to the party and invites them aboard the wagon.
“Should be able to make your moisture farm before the dark beasts all come out,” he says baring a row of razor teeth.